Rebirth Online Privacy Policy

Effective date: . Last updated: .

Seller: Mar'Keith Cabeara Dalton

This policy explains what information the Rebirth Online game ("the game") and this website collect, why we collect it, who handles it, how long we keep it, and the choices you have. "We", "us" and "our" mean Mar'Keith Cabeara Dalton, the independent developer who makes the game and sells it on the App Store.

We update this policy whenever our practices change. The dates at the top always show the current version (section 11).

We wrote it to be read. If anything is unclear, email privacy@playrebirthonline.com.

1. Who we are

We do not publish a postal address. Please contact us by email.

Where the game is offered. Rebirth Online is for iPhone. Today it is offered only as a test version (the "beta") to testers who join through Apple's TestFlight app. We plan to release it on the App Store in Canada, Australia and New Zealand in 2027. We do not offer it in the European Union, the European Economic Area or the United Kingdom (section 8 explains what applies if you join the beta from there). Before we offer it anywhere else, including on the United States App Store, we will update this policy.

2. The short version

3. What we collect

3.1 Information kept on your device

The game saves these in its own storage on your iPhone:

The sign-in details and your answer to the age question are kept in your iPhone's secure storage (the iOS Keychain). That is how reinstalling the game on the same iPhone brings back the same account without asking the age question again. The Keychain copies can stay on the iPhone after you delete the app; Delete account and data and Erase this device (section 8) remove them, except the 30-day note after an answer of under 13. Everything else the game saved on your iPhone is removed when you delete the app. If you set up a new iPhone from a backup of your old one (an iCloud backup or an encrypted backup on a computer), the sign-in details and the game's saved data usually come across with it.

On iOS 26 and later, the game first asks Apple's Declared Age Range feature for your age range. Apple shows its own screen, and you (or the parent or guardian who manages your Apple Account) choose whether to share it. If it is shared, the game learns only an age range, such as "13 to 17", and whether a parent or guardian set it. The game uses it only while it is open, to set up the age question (section 9), and never sends it to us or anyone else. The range itself is never saved; when a parent's range is under 13, the iPhone keeps only the same under-13 setting that an answer of under 13 would (section 9).

3.2 Information we collect when you play online (13 and older)

Your guest account. When a player aged 13 or older first goes online, the game creates a guest account. It is identified by a random account number, shown in Settings as your "support code". It is not linked to your name, email address, Apple ID or phone number, unless you choose Sign in with Apple (below).

Your age group and your agreement to the rules. We store whether your account belongs to a teen or an adult and when that was set, and which version of the community rules you agreed to and when. If a moderator restricts your chat, we store the restriction, when it ends and a short note.

Your hero and the online backup. Your hero's name, class, level and look. The game also keeps an online backup of your saved game: your progress, gold, items and in-game settings, your hero's in-game records (such as your Adventurer's Card, titles, accolades and Victories, and your hero's in-game criminal record and Infamy), and any status line or profile details you add to your hero (such as a background, pronouns or a short bio). We use the backup to bring your hero back after a reinstall.

Stamina and activities. Most activities in the game cost stamina, including contests against other players' heroes. Our servers keep your stamina, your refills and a record of each activity you start (what kind it was, when, and what it cost), so that stamina is charged fairly and daily limits apply. A result that counts toward a season's standing, such as a rated arena win, counts only with the record of the stamina it used.

What other players see. While you are online, other players can see your hero's name, class, level and look, where your hero is on the in-game map (a place in the game world, never your real location), your title, your guild tag, the status line you set, and that you are online. Other players' copies of the game also receive your account number, because that is how the game tells players apart. Members of your guild can see when you joined it and when you were last active.

Depending on what you do in the game, other players can also see:

These are about your hero in the game's story, not about you. A teen is never named on in-game boards, honour lists, the town crier's news, the weekly Broadsheet or battle cards: other players read "a loyal Squire" (of the teen's capital, where the game knows it) instead. Like every player's, a teen's hero name still shows on the hero itself, in the list of who is in the same town and in chat. A teen's in-game criminal record and Infamy are shown only to the teen.

Fights between players. In the arena, a snapshot of your hero (build, rating, name, class, level and look) is used as an opponent for other players. We keep a record of arena matches, guild feud bouts and war battles: who fought whom, the result, and the record of moves and equipment that lets us replay a fight to check it was fair.

Friends. If you ask another player to be your friend, we store the request; if you both agree, we store the friendship. Friends can see where each other's heroes are in the game and whether they are online. Either of you can end it at any time. Teens can send and accept friend requests only with members of their own guild.

Chat and whispers. When you send a message, we store its text, the time, the channel, and the name, class, level and title shown with it.

Chat, whispers, hero names and status lines pass through an automatic filter that masks offensive words and removes links, email addresses and phone numbers. In chat and whispers, the game also stops a message that shares contact details, such as a social media handle, an invite link or a web address, or that asks for personal information, such as someone's age, school or where they live. Our servers check chat and whispers again, keep out links and contact details such as social media handles, and limit how fast messages can be sent.

Guilds and companies. Your guild or company membership and rank, your join requests and invitations (and any note sent with a request; the game lets only adults write one), your standing, your hero's power rating for guild rankings, the company quests you complete, a log of guild activity (for example joining, promotions and leadership changes), and any guild name, tag or motto you write. Guild notices, citations and calls for help are chosen from preset lines; we store which one was posted or awarded, by whom and when.

Reports and blocks. If you report a message or a player, we store who reported whom, which message, a copy of the reported text, the reason you picked and whether a teen is involved, so that reports about a young player's safety are read first. If you block someone, we store the block so it follows your account. Blocked players cannot reach you in chat or whispers, and lines about a player you blocked are hidden from you. A message that several players report may be hidden, and an account that many players report may have its chat paused, until a moderator has looked at it; a hidden message from a town square or inn is kept for up to 30 days for that review, then deleted. When the game stops one of your messages because it shares contact details or asks for personal information, we may keep that message for up to 2 days; if it happens three times in a day, those messages go to our moderators as a report about your account.

Gameplay events (analytics). We record events such as starting a fight, accepting or completing a quest, learning a skill, opening the store or buying an item. Each event is stored with your account number, a random number for the current play session and the event's order in it, the time on your device and the time we received it, your hero's level, your device platform, device model (for example "iPhone15,2"), iOS version and memory size, the game version and build number, and whether your copy is the TestFlight beta or the App Store version. We also record when each play session starts and ends and how long it lasted, the country of your App Store account (once, when you first play; this is not your location), in-game amounts such as gold, gems, stamina and items earned and spent and what for, and which in-game menus and store items you open. For the timing mini-games we also record how each one went (which game, whether you played it or took the usual result, counts such as hits and misses, and whether Relaxed Timing was on) and, when you calibrate, a rough measure of your phone's touch and sound delay; never the timing of each tap. Analytics never include text you type. Players under 13 send no analytics.

You choose: Share gameplay data. Gameplay events and performance measurements are collected only while Share gameplay data is on, in Settings → Chat & Safety. It starts on for adults and off for teens, and any player aged 13 or older can turn it off or on at any time. When you turn it off, the game deletes the gameplay events and measurements still waiting on your iPhone and collects no more until you turn it back on. What already reached our servers is kept as section 7 describes, and you can ask us to delete it (section 8).

Performance measurements. On some play sessions the game measures how smoothly it runs: how much of the time it draws at different frame rates and how long screens take to load. On every session it also notes low-memory warnings, and at each start whether the previous session closed unexpectedly. Like gameplay events, these are collected only while Share gameplay data is on. They are stored with your account number so we can fix problems on the devices that have them.

We use no third-party analytics or advertising tools. Analytics are collected only by us and stored by our backend provider, Supabase (section 5); no one else receives them. Share gameplay data starts off for teens; a teen who turns it on sends the same game analytics as an adult. We never record your age group with them.

Crash and error reports. When the game hits an error, it sends the error message, technical details of where in the game's code it happened, the game screen you were on, your device platform, the game version and build number, whether your copy is the TestFlight beta or the App Store version, the time, the random number of the play session and your account number. If the game itself stops (a crash), it sends the same kind of report the next time it starts, made from the crash log your iPhone keeps for the game; we remove your device's identifiers, model, iOS version and file folders from it first. Reports wait on your device until the age question is answered and the game is signed in; players under 13 send none. An error message can include the name of a hero involved in the error, such as an arena opponent's. Crash and error reports do not follow the Share gameplay data switch: they are how we keep the game working.

Purchases. The gem store opens with the App Store release; before then, beta testers may make free test purchases. Apple handles payment. We never receive your card or bank details, your Apple ID or your billing address. When you buy gems, Apple tells us what you bought, the price and currency, the country of the App Store you bought from, the date, Apple's transaction numbers, whether it was a test purchase or a real one, and later whether it was refunded. The game gives Apple your account number with each purchase so that the gems reach the right hero. We keep your gem balance and a record of how you got and spent gems, so that purchases, refunds, daily limits and the monthly limit for teen accounts work (for a teen account we add up the US list price of its purchases in the last 30 days). If Apple refunds gems you had already spent, that record also shows which looks the refunded gems unlocked, so they can wait on hold until your balance is back to zero, and which ones you gave back.

Sign in with Apple. When your version of the game shows Sign in with Apple in Settings → Account, you can choose to link your guest account to your Apple ID so you can bring your hero to another iPhone. Apple then gives us an identifier that is unique to you and this game, and an email address: your own or, if you choose Hide My Email, a private relay address from Apple that forwards to yours. We never ask Apple for your name. We use these only to sign you in and to find your account if you ask us for help, never for marketing. When you delete your account, we also end the link with Apple.

Sign-in and security records. Our hosting provider keeps three kinds of records: your sign-in session, with the IP address and device description it was last used from; a log of sign-in events, such as when your account was created and when it signed in; and short-lived logs of requests to our servers. These include your IP address and your device's user-agent string (a short description of the app and iOS version). We use them only for security, such as stopping abuse and keeping accounts safe. We never use your IP address to work out where you are.

When you test the beta. If you join the beta through TestFlight, Apple shares information about your testing with us under Apple's own terms: for example installs, sessions, crashes, your device model and iOS version, and any feedback and screenshots you send through TestFlight. If we invited you by email, we also have that email address.

When you contact us. If you email us, we receive your email address, your message and anything you include, such as your support code. We use it to answer you and to keep a record of what you asked for (for example, a deletion request).

3.3 This website

This website uses no cookies, no analytics, no ads and no third-party scripts or fonts. Our hosting provider (section 5) processes your IP address and basic request details, such as the page asked for and your browser type, to deliver the pages and protect the site.

3.4 What we do not collect

We do not collect your real name, phone number, postal address, password, payment card or bank details, precise or approximate location, contacts, photos, camera, microphone, health or fitness information, browsing or search history, or advertising or device identifiers. We only have an email address if you email us, link Sign in with Apple, or we invited you to the beta by email.

We show no ads, we do not track you across other companies' apps or websites, and we do not sell your personal information or share it for advertising.

4. Why we use it

Information Why we use it
Guest account, hero, progress and online backupTo run the game, save your progress and bring your hero back after a reinstall
Stamina, refills and the record of activitiesTo charge stamina fairly, apply daily limits and check that results which count toward a season were really played
What other players see, arena snapshots, chat, whispers, guilds, friends, in-game boards and newsTo provide the online features you choose to use
Records of fights between playersTo check that fights were fair, especially before season rewards are given
Age group and agreement to the rulesTo apply the right safety settings for your age and keep chat safe
Reports, blocks, chat restrictions, and stored messages when we investigateTo enforce the community rules and keep players safe
Purchases, gem balance and gem recordTo deliver what you buy, handle refunds and apply spending limits
Sign in with Apple identifier and emailTo sign you in and find your account when you ask for help
Gameplay events, daily play summaries and performance measurementsTo understand how the game is played, find where players get stuck or stop playing, balance difficulty and the in-game economy, check that prices and purchases are fair, and find and fix problems. We never use them to change the price or offers one player sees, and never for ads
Crash and error reports, beta testing informationTo find and fix bugs
Sign-in and security records, website request detailsTo protect accounts, our servers and this website from abuse
Emails you send usTo answer you and keep a record of your requests

We use your information only for these purposes. If we ever want to use it for something new, we will update this policy first and, where the law requires it, ask you.

We do not make decisions about you by automated means that have legal or similarly significant effects. The chat filters and speed limits work automatically, but decisions to suspend or ban an account are made by a person. Before season rewards are given, a tool replays the recorded fights of the players at the top of the season's boards to check they are fair; if a fight fails that check, a person looks at it before any standing or reward is removed.

5. Who handles your information

We use a small number of service providers. They handle your information only to provide their services to us.

Other players see the information described in section 3.2 when you use online features.

We may also disclose information when the law requires it, to protect someone's safety, to investigate abuse of the game, or as part of a sale or reorganisation of the game's business, in which case this policy would continue to apply to your information.

We do not sell, rent or trade your personal information.

6. Where your information is stored

The game's online data is stored in the United States. If you play from Canada, Australia, New Zealand or anywhere else, your information is sent to and stored in the United States. The law there may differ from the law where you live, and courts and authorities in the United States may be able to access it under US law. We remain responsible for your information, and our providers must protect it and use it only to provide their services to us.

7. How long we keep it

Information How long
Your account, hero, progress, online backup, age group, agreement to the rules, guild membership, friends, arena snapshot, block list and chat restrictions, and the Sign in with Apple identifier and email address if you linked itUntil you delete your account
Chat messages (global, guild and whispers)180 days, or until the sender deletes their account, whichever comes first
The record of activities you spent stamina on30 days
Gameplay events and performance measurements30 days (at most 37 if our daily summary is late), from the day our daily summaries start. Until then, up to 400 days
Daily summaries of your play (for example how often and how long you played, your level, quests and fights finished, in-game amounts earned and spent, store purchases)400 days, or straight away when you delete your account
Your play totals (for example days played, your level, when you last played) and first-time milestones (for example the first time you finished a quest or reached a level)Until 400 days after you last played, or straight away when you delete your account
Totals that combine many players and contain no account numberUp to 3 years
Crash and error reports90 days
Reports365 days. If the reporter deletes their account, the report is kept without their account number. A message the game stopped because it shared contact details or asked for personal information: up to 2 days, unless it became part of a report
Your place on the map and online statusRemoved after 30 days without an update
Friend requests, answered or notRemoved within 38 days of being sent (a request that is not answered ends after 7 days)
The town crier's news lines and public battle cardsNews lines 7 days; battle cards 28 days
The weekly Broadsheet (the realm's news of the week, which can name adult heroes)Players can read the last 8 weeks. Older issues are kept, but a hero is named only when a line is read, so once your account is deleted no line names you; a line can still hold your old account number, which no longer points to any account
The record of moves and equipment saved with fights between players28 days, except for the season's fairness check: fights that counted toward a season's war results, and the guild feud bouts of a guild that won a feud week, up to 70 days; the arena fights started by a player in an arena top 100, for as long as that player stays in it
Guild activity logAs long as the guild's record is kept, which includes guilds that have closed
Guild join requests and invitations, with any noteUntil the player who asked to join, or was invited, deletes their account
Arena match recordsUntil the player who started the fight deletes their account
Purchase recordsAs long as we need them for refunds, tax and accounting, and as the law requires. When you delete your account, we remove your account number from them
Emails you send usAs long as we need them to help you and to keep a record of your request
Your sign-in session (with the IP address and device description it was last used from)Until the session ends or you delete your account
Sign-in event recordsUntil you delete your account, then removed within a day
Request logs and server backupsAbout 7 days, on our hosting provider's schedule
Website request recordsA short time, on Cloudflare's schedule

We do not yet remove guest accounts that stop being used. If you stop playing, your account stays until you delete it in the game or ask us to delete it (section 8).

When you delete your account, we delete it and the data linked to it straight away, including your sign-in session, your gameplay events and your play summaries. Your friendships, the friend requests you sent, your stamina records, the town crier's news lines about your hero and the battle cards you shared go with it. Your sign-in event records are removed within a day. A few records made by other players or by the game keep your old account number, which no longer points to any account, but never show your hero's name again: friend requests other players sent you (removed within 38 days of being sent), battle cards other players shared of a fight your hero was in (removed after 28 days; your hero shows there only by class), and lines of the weekly Broadsheet that named your hero (section 7's Broadsheet row). Copies in our hosting provider's request logs and backups expire on the schedule above. Some records stay without your account number: entries in a guild's activity log that mention you, arena matches in which your hero was the opponent (your hero's build is removed from them), and purchase records. A guild you founded or led keeps its name, tag and motto if other members remain. If you were its last member, the guild closes and its motto is removed; its name and tag stay in the closed guild's record, and the name becomes free for others to use after a while. Reports other players made about your account are kept for up to 365 days for safety, then deleted. Messages other players wrote to you in a whisper are theirs, so they stay until their own retention period ends; the label of that conversation still contains your old account number, which no longer points to any account.

8. Your choices and rights

Delete your account. In the game, open Settings (the button at the top right of the title screen, on the world map's menu bar, or on the side rail in towns), then Account → Delete account and data → Delete. Read what will be deleted, tap Continue, type DELETE and tap Delete forever. This permanently deletes your account and its data from our servers and from your iPhone. It cannot be undone.

If the game cannot reach your account, or you no longer have your iPhone, email privacy@playrebirthonline.com with your support code (Settings → Account) and we will delete the account for you. Guest accounts are anonymous, so we can only find one by its support code, or through Sign in with Apple if you linked it. Keep a note of your support code.

Erase this device. Players without an online account can use Settings → Account → Erase this device to delete everything the game saved on the device except its device settings, such as sound, text size and vibration, and, for at least 30 days after an answer of under 13, the note that keeps that answer (section 9).

Chat and blocking. In Settings → Chat & Safety you can turn chat off, turn whispers on or off, choose the chat filter level (adults) and unblock players. You can report any message or player, and block anyone, at any time, wherever another player's name shows in the game.

Gameplay data. In Settings → Chat & Safety, Share gameplay data turns gameplay events and performance measurements on or off (section 3.2). It starts on for adults and off for teens. Turning it off also deletes the ones still waiting on your iPhone. Crash and error reports stay on.

See, correct, copy or delete your information. Wherever you live, you can ask us what information we hold about you and how we use it, for a copy of it in a common electronic format, to correct it, or to delete it. Email privacy@playrebirthonline.com with your support code. We do not charge for this, and we will answer within 20 working days. Because accounts are anonymous, we may ask for details only the account holder would know (such as the order ID from an Apple purchase receipt, roughly when you started playing, your iPhone model and iOS version, or progress and items that other players cannot see) before we act on a request. If we cannot do what you ask, we will tell you why and how you can complain.

Complaints. Please contact us first so we can try to put things right. You can also complain to the privacy regulator where you live:

If you are in the United States (for example, as a beta tester). Depending on your state, you may have the right to know what personal information we collect, to get a copy, to correct it and to delete it. We do not sell personal information or share it for cross-context behavioural advertising, and we do not use or disclose sensitive personal information (such as the contents of your private messages) for anything other than providing the game and keeping it safe. We will not treat you differently for using your rights. Because we do not track you across websites, "Do Not Track" signals from your browser do not change anything here. To use your rights, email privacy@playrebirthonline.com.

If you are in the European Union, the European Economic Area or the United Kingdom. We do not offer the game there, but Apple's public TestFlight links cannot be limited by country, so you may have joined the beta from there. If you did, the EU or UK General Data Protection Regulation may apply to you. If the App Store account on your iPhone is in the European Union or the European Economic Area and you are under 16, the game keeps your play on your iPhone, as it does for players under 13: it creates no online account and sends us nothing. If you already played online on an earlier version, the game stops sending us anything; write to us and we will delete that account. We use your information to provide the game you chose to play (to perform our agreement with you); for gameplay events, performance measurements, crash reports, fight records and security, because we have a legitimate interest in keeping the game working, fair and safe; and to meet legal obligations, such as keeping purchase records. You can ask to see, correct, copy or delete your information, to restrict our use of it, and to object to uses based on our legitimate interests, and you can complain to the data protection authority where you live. Your information is stored in the United States (section 6). To use these rights, email privacy@playrebirthonline.com.

9. Children and teens

The game is not directed to children under 13.

The game asks every player for their birth month and year the first time it starts, without suggesting an answer. If the answer is under 13:

On iOS 26 and later, the game first asks Apple's Declared Age Range feature (section 3.1). If a parent or guardian has set an age range under 13 for the child's Apple Account, the game plays as it does after an answer of under 13, without asking the question. If another age range is shared, the game still asks for the birth month and year, but does not accept an answer older than that range. If nothing is shared, the game asks the question as described above. The age range stays on the iPhone.

The answer cannot be changed in Settings, and reinstalling the game does not ask again: the answer is kept in the iPhone's secure storage (the Keychain). The game asks again only after Delete account and data or Erase this device, which delete the hero, all progress and the age answer (sound and display settings on the device are kept). After an answer of under 13, the iPhone keeps a note of it for at least 30 days, even through those two, and until then the game shows the date it can change instead of asking again. The game reads the date from our servers when it can, so changing the iPhone's clock does not change the age group. If an answer of under 13 is given on an iPhone that held an online account, the game deletes that account and its online backup.

If the App Store account on the iPhone is in the European Union or the European Economic Area, players under 16 play the same way as players under 13: on the device, with no online account.

Teens (13 to 17) can play online with extra protections that cannot be turned off in the game's settings:

Share gameplay data starts off for teens: the game collects no gameplay events or performance measurements from a teen unless the teen turns it on in Settings → Chat & Safety (section 3.2).

Purchases are only possible from age 13, and they go through Apple. If your family uses Apple's Ask to Buy, a teen's purchase waits for a parent's approval, and Apple's Screen Time settings also apply.

Parents and guardians can email privacy@playrebirthonline.com to ask about their teen's account or to have it deleted. We will need the support code shown in Settings → Account on the teen's iPhone. A teen can also delete the account in the game.

If we learn that we hold personal information from a child under 13, we will delete it. If you believe a child under 13 has given us information, email privacy@playrebirthonline.com.

10. Security

Information travels between the game and our servers over encrypted connections (HTTPS). Our database lets each player read and change only what they are allowed to, and access to stored data is limited to the people who need it to run and moderate the game. No system is perfectly secure, but we work to protect your information, and we will tell you and the authorities about a breach when the law requires it.

11. Changes to this policy

We update this policy whenever our practices change, for example when we add a feature that uses information in a new way. We post the new version at https://playrebirthonline.com/privacy and change the dates at the top. If a change is significant, we will also tell you in the game or in the App Store update notes before it takes effect.

12. Contact

Mar'Keith Cabeara Dalton, developer and seller of Rebirth Online

State of Alabama, USA

Privacy: privacy@playrebirthonline.com

Support: support@playrebirthonline.com

Website: https://playrebirthonline.com